We've learned the basic of projection mapping, and had to choose a picture and make our own. When we watched our instructor doing it, it looked so easy. Of course, the reality of it is very different...
I choose a picture i've taken from downtown austin, because there wasn't much people or cars. I cleaned it a bit on photoshop, taking out stop lights and passer-by.
Downtown Austin |
I don't know what smoked the architect who built that building, but it's not cubic, it's not piramidal, it's not triangular or rectangular, but it's everything at the same time! Aaaah! Every time I passed in front of it in the bus during the month, I tried to figure out it's logic, but no! Too complex! DO NOT DO A PROJECTION MAPPING IN A BUILDING LIKE THIS! Or if you do, take pictures of it under every angle, and recreate it as close as possible.
Anyway, moving on. After modeling the scene, I projected the picture onto the 3d elements, and with a camera was then able to move into the scene. Ok, it's the very short version, it's actually more complexe.
Because I had issues with the horizon line, I decided to hide it with some fog created thanks to maya fluid. There is still some issues, but overall for a first try, I'm pretty happy. Now I want to try again, but this time with cubes. Gosh, it's gonna be so easy...
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