12/8/11

Pirate Final Project Post 3 - Rendering

No surprise: rendering took forever. But less than it could have. We decided to use the preset of physical sun and sky instead of looking for a very realistic render, and that way save some render time. This render is enough for a class project, and all that we could do in the amount of time we were given. But some shots took way longer than others to render. The firing cannons for example, because of the smoke. Or just the breaking mast using DMM, that I exported at 300 frames per second for having a nice slow motion. And the ocean is just the preset offered by Maya, which looks good enough for what we were aiming for.

Pirate Final Project Post 2 - More Modeling

Here comes some assets I have created for the project. The renders are made with mental ray.

Pirate Final Project Post 1 - Modeling

The semester, my final project is going to be a fake trailer for a pirate movie (pirate of the Caribbean style). This is a group project, so with my two classmates, we plan to shoot some footage on green screen and place it in a 3D model, use some Ncloth animations for the sails and flag, some 3D Fluid for a burning boat and canons firing, and the DMM plugin for a cracking mast. But first, I had to model the boat. Here comes the evolution of that assignment (it took a week to model).